THE SHARED REFERENCE Adventurer

Monster

Eidolon

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Undead
Size
Medium
Armor class
9
Hit points
63 (18d8 - 18)
Speed
Fly 40 ft. (hover)
Challenge rating
12
Alignment
Any alignment
Strength
7
Dexterity
8
Constitution
9
Intelligence
14
Wisdom
19
Charisma
16
Passive Perception
18
Saving Throws
wis: +8
Skills
perception: +8
Senses
darkvision 60 ft.
Languages
the languages it knew in life
Resistances
acid, fire, lightning, thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
cold, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Incorporeal Movement

The eidolon can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object other than a sacred statue.

Sacred Animation (Recharge 5–6)

When the eidolon moves into a space occupied by a sacred statue, the eidolon can disappear, causing the statue to become a creature under the eidolon's control. The eidolon uses the sacred statue's statistics in place of its own.

Turn Resistance

The eidolon has advantage on saving throws against any effect that turns undead.

Actions

Divine Dread

Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes stunned until it can move again. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any eidolon's Divine Dread for the next 24 hours.

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