THE SHARED REFERENCE Adventurer

Monster

Sacred Statue

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Construct
Size
Large
Armor class
19 (natural armor)
Hit points
95 (10d10 + 40)
Speed
Walk 25 ft.
Strength
19
Dexterity
8
Constitution
19
Intelligence
14
Wisdom
19
Charisma
16
Passive Perception
14
Saving Throws
wis: +8
Senses
darkvision 60 ft.
Languages
the languages the eidolon knew in life
Resistances
acid, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
cold, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

False Appearance

If the statue is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the statue move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the statue isn't an object.

Ghostly Inhabitant

The eidolon that enters the statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.

Inert

Without an eidolon inside, the statue is an object.

Unusual Nature

The statue doesn't require air, food, drink, or sleep.

Actions

Multiattack

The statue makes two Slam or Rock attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 43 (6d12 + 4) bludgeoning damage.

Rock

Ranged Weapon Attack: +8 to hit, range 60 ft./240 ft., one target. Hit: 37 (6d10 + 4) bludgeoning damage.

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