THE SHARED REFERENCE Adventurer

Monster

Encephalon Cluster

Outside your table’s allowed sources

Official reference · PaBTSO · 2014

Creature type
Aberration
Size
Large
Armor class
13 (natural armor)
Hit points
110 (17d10 + 17)
Speed
Walk 20 ft.
Challenge rating
10
Alignment
Unaligned
Strength
23
Dexterity
10
Constitution
13
Intelligence
5
Wisdom
17
Charisma
7
Passive Perception
13
Senses
blindsight 60 ft. (can't see beyond this radius)
Resistances
psychic
Condition Immunities
blinded

Traits

Legendary Resistance (3/Day)

If the cluster fails a saving throw, it can choose to succeed instead.

Magic Resistance

The cluster has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The cluster makes two Slam attacks. It can replace one of these attacks with Spawn Progeny if available.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 10 (3d6) psychic damage, and if the target is a creature, the target must succeed on a DC 18 Strength saving throw or have the prone condition. If this attack reduces the target to 0 hit points, the target immediately dies and is consumed by the cluster.

Spawn Progeny (Recharges after a Short or Long Rest)

The cluster bulges and spews 1d4 mature eggs. Each egg lands in an unoccupied space of the cluster's choice within 30 feet of itself and immediately transforms into an encephalon gemmule. The gemmules obey the cluster's commands and take their turns immediately after it.

Reactions

Aggressive Hunger

Immediately after being hit by an attack, the cluster moves up to its speed toward the attacker. This movement doesn't provoke opportunity attacks. If the cluster ends this movement within 5 feet of the attacker, it then makes one Slam attack against that attacker.

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