THE SHARED REFERENCE Adventurer

Monster

Encephalon Gemmule

Outside your table’s allowed sources

Official reference · PaBTSO · 2014

Creature type
Aberration
Size
Tiny
Armor class
14
Hit points
54 (12d4 + 24)
Speed
Walk 40 ft.
Challenge rating
3
Alignment
Unaligned
Strength
1
Dexterity
18
Constitution
14
Intelligence
5
Wisdom
12
Charisma
7
Passive Perception
11
Senses
blindsight 30 ft. (can't see beyond this radius)
Resistances
psychic
Condition Immunities
blinded

Traits

Encephalon Progeny

The gemmule matures into an encephalon cluster if not killed within 30 (4d12 + 4) days of its creation.

Magic Resistance

The gemmule has advantage on saving throws against spells and other magical effects.

Actions

Psychic Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d10) psychic damage.

Bonus actions

Leech

The gemmule targets one creature within 5 feet of itself and forces the target to make a DC 14 Dexterity saving throw. On a failed save, the gemmule enters the target's space and attaches to the target. While the gemmule is attached, the target takes 7 (3d4) piercing damage at the start of each of its turns, and the gemmule can't use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the gemmule by succeeding on a DC 15 Strength check.

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