Monster
Exul
Outside your table’s allowed sources
Official reference · AitFR-ISF · 2014
- Creature type
- Elemental
- Size
- Large
- Armor class
- 17 (natural armor)
- Hit points
- 200 (16d10 + 112)
- Speed
- Walk 40 ft., Fly 60 ft.
- Challenge rating
- 11
- Alignment
- Neutral Evil
- Strength
- 22
- Dexterity
- 12
- Constitution
- 24
- Intelligence
- 16
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- int: +7; cha: +7
- Senses
- darkvision 120 ft.
- Languages
- Common, Ignan, Terran
- Immunities
- fire
Traits
Elemental Demise
If Exul dies, his body disintegrates in a flash of fire and puff of smoke, leaving behind only the equipment he was wearing or carrying.
Actions
Multiattack
Exul makes two handaxe attacks or uses his Hurl Flame twice.
Handaxe
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 3 (1d6) fire damage.
Hurl Flame
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Innate Spellcasting
Exul's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: detect magic
3/day each: comprehend languages, tongues
1/day each: conjure elemental (earth or fire elemental only), invisibility, major image, plane shift, wall of fire