Monster
Fire Elemental
Official reference · XMM · 2024
- Creature type
- Elemental
- Size
- Large
- Armor class
- 13
- Hit points
- 93 (11d10 + 33)
- Speed
- Walk 50 ft.
- Challenge rating
- 5
- Alignment
- Neutral
- Strength
- 10
- Dexterity
- 17
- Constitution
- 16
- Intelligence
- 6
- Wisdom
- 10
- Charisma
- 7
- Passive Perception
- 10
- Senses
- Darkvision 60 ft.
- Languages
- Primordial (Ignan)
- Resistances
- bludgeoning, piercing, slashing
- Immunities
- fire, poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Traits
Fire Aura
At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire Form
The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination
The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Water Susceptibility
The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Multiattack
The elemental makes two Burn attacks.
Burn
Melee Attack: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.