THE SHARED REFERENCE Adventurer

Monster

Faerie Pest

Outside your table’s allowed sources

Official reference · MCV4EC · 2014

Creature type
Fey
Size
Small
Armor class
14 (leather armor)
Hit points
22 (5d6 + 5)
Speed
Walk 30 ft., Fly 30 ft.
Challenge rating
1
Alignment
Chaotic Evil
Strength
8
Dexterity
16
Constitution
12
Intelligence
10
Wisdom
12
Charisma
14
Passive Perception
13
Skills
perception: +3; stealth: +7
Senses
darkvision 60 ft.
Languages
Common, Sylvan

Actions

Stingblade

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) poison damage. If the faerie had advantage on the attack roll, the target takes an additional 3 (1d6) slashing damage.

Theft of Nerves (1/Day)

The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus actions

Mischievous Stealth

The faerie takes the Hide action.

Spellcasting

The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

1/day: blindness/deafness

2/day each: bane, grease

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