Monster
Faerie Pest
Outside your table’s allowed sources
Official reference · MCV4EC · 2014
- Creature type
- Fey
- Size
- Small
- Armor class
- 14 (leather armor)
- Hit points
- 22 (5d6 + 5)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Evil
- Strength
- 8
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 14
- Passive Perception
- 13
- Skills
- perception: +3; stealth: +7
- Senses
- darkvision 60 ft.
- Languages
- Common, Sylvan
Actions
Stingblade
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) poison damage. If the faerie had advantage on the attack roll, the target takes an additional 3 (1d6) slashing damage.
Theft of Nerves (1/Day)
The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus actions
Mischievous Stealth
The faerie takes the Hide action.
The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
1/day: blindness/deafness