THE SHARED REFERENCE Adventurer

Monster

Fhenimore

Outside your table’s allowed sources

Official reference · LR · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (natural armor)
Hit points
75 (10d8 + 30)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
5
Alignment
Lawful Evil
Strength
16
Dexterity
10
Constitution
16
Intelligence
10
Wisdom
15
Charisma
14
Passive Perception
15
Skills
perception: +5
Languages
Common, Aquan
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True

Traits

Amphibious

Fhenimore can breathe air and water.

Blood Frenzy

Fhenimore has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

Thunderous Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.

Multiattack

Fhenimore can attack once with her bite attack and once with Thunderous Touch.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Innate Spellcasting

Fhenimore's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: command, create or destroy water

3/day each: control water, darkness, water breathing, water walk

1/day each: Evard's black tentacles, lightning bolt

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