Monster
Fhenimore
Outside your table’s allowed sources
Official reference · LR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (natural armor)
- Hit points
- 75 (10d8 + 30)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 5
- Alignment
- Lawful Evil
- Strength
- 16
- Dexterity
- 10
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 15
- Charisma
- 14
- Passive Perception
- 15
- Skills
- perception: +5
- Languages
- Common, Aquan
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Traits
Amphibious
Fhenimore can breathe air and water.
Blood Frenzy
Fhenimore has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Actions
Thunderous Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.
Multiattack
Fhenimore can attack once with her bite attack and once with Thunderous Touch.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Innate Spellcasting
Fhenimore's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day each: Evard's black tentacles, lightning bolt