THE SHARED REFERENCE Adventurer

Monster

Firemane Angel

Outside your table’s allowed sources

Official reference · GGR · 2014

Creature type
Celestial
Size
Medium
Armor class
18 (plate armor)
Hit points
135 (18d8 + 54)
Speed
Walk 40 ft., Fly 120 ft.
Challenge rating
12
Alignment
Chaotic Good
Strength
22
Dexterity
15
Constitution
17
Intelligence
12
Wisdom
14
Charisma
23
Passive Perception
16
Saving Throws
str: +10; wis: +6; cha: +10
Skills
insight: +6; perception: +6
Senses
truesight 120 ft.
Languages
all
Resistances
fire, radiant, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, exhaustion, frightened

Traits

Flyby

The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Magic Resistance

The angel has advantage on saving throws against spells and other magical effects.

Relentless (Recharges after a Short or Long Rest)

If the angel takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack

The angel makes two melee attacks.

Longsword

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 22 (5d8) fire or radiant damage (angel's choice).

Innate Spellcasting

The angel's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components:

3/day each: compelled duel, guiding bolt (as a 5th-level spell)

1/day each: daylight, fireball (as a 6th-level spell)

Quick preview