Monster
Firemane Angel
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Celestial
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 135 (18d8 + 54)
- Speed
- Walk 40 ft., Fly 120 ft.
- Challenge rating
- 12
- Alignment
- Chaotic Good
- Strength
- 22
- Dexterity
- 15
- Constitution
- 17
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 23
- Passive Perception
- 16
- Saving Throws
- str: +10; wis: +6; cha: +10
- Skills
- insight: +6; perception: +6
- Senses
- truesight 120 ft.
- Languages
- all
- Resistances
- fire, radiant, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Condition Immunities
- charmed, exhaustion, frightened
Traits
Flyby
The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach.
The angel has advantage on saving throws against spells and other magical effects.
Relentless (Recharges after a Short or Long Rest)
If the angel takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Multiattack
The angel makes two melee attacks.
Longsword
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 22 (5d8) fire or radiant damage (angel's choice).
Innate Spellcasting
The angel's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components:
3/day each: compelled duel, guiding bolt (as a 5th-level spell)