Spell
Compelled Duel
Official reference · XPHB · 2024
- Level
- 1
- School
- Enchantment
- Cast
- 1 bonus action
- Range
- 30 feet
- Components
- V
- Duration
- Concentration, up to 1 minute
- Concentration
- yes
- Ritual
- no
You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can't willingly move to a space that is more than 30 feet away from you.
The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.