THE SHARED REFERENCE Adventurer

Spell

Compelled Duel

Official reference · XPHB · 2024

Level
1
School
Enchantment
Cast
1 bonus action
Range
30 feet
Components
V
Duration
Concentration, up to 1 minute
Concentration
yes
Ritual
no

You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can't willingly move to a space that is more than 30 feet away from you.

The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.

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