THE SHARED REFERENCE Adventurer

Monster

Foresworn

Outside your table’s allowed sources

Official reference · MCV2DC · 2014

Creature type
Undead
Size
Medium
Armor class
18 (plate armor)
Hit points
82 (11d8 + 33)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Lawful Good
Strength
20
Dexterity
14
Constitution
17
Intelligence
12
Wisdom
18
Charisma
10
Passive Perception
14
Saving Throws
str: +8; wis: +7
Senses
darkvision 60 ft.
Languages
the languages it knew in life
Resistances
necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Duty-Bound

The foresworn is bound to enacting a singular duty it pledged itself to in life. While this duty is incomplete, whenever the foresworn is destroyed, it re-forms at its previous location after 3 (1d6) days, with all its hit points restored.

Incorporeal Movement

The foresworn can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Unusual Nature

The foresworn doesn't require air, food, drink, or sleep.

Actions

Multiattack

The foresworn makes three Spectral Polearm attacks.

Spectral Polearm

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) force damage.

Bonus actions

Phantasmic Battalion (Recharge 5–6)

The foresworn summons a battalion of ghostly soldiers to its aid. The ghostly soldiers fill a 10-foot-cube centered on the foresworn, move with the foresworn when the foresworn moves, and last until the start of the foresworn's next turn. While the ghostly soldiers are present, the area they occupy is considered difficult terrain for all creatures except the foresworn, and the foresworn's reach for melee weapon attacks increases by 10 feet.

Spellcasting

The foresworn casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):

1/day: wall of force

2/day each: command, detect evil and good

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