Monster
Frost Druid
Outside your table’s allowed sources
Official reference · IDRotF · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (hide armor)
- Hit points
- 67 (9d8 + 27)
- Speed
- Walk 40 ft. (wolf form only), Burrow 5 ft. (fox form only), Climb 30 ft. (goat form only), Fly 60 ft. (owl form only)
- Challenge rating
- 5
- Alignment
- Any alignment
- Strength
- 12
- Dexterity
- 13
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 16
- Charisma
- 9
- Passive Perception
- 16
- Saving Throws
- int: +3; wis: +6
- Skills
- nature: +3; perception: +6; survival: +6
- Senses
- darkvision 60 ft. (beast form only)
- Languages
- Common, Druidic
- Resistances
- cold
Actions
Multiattack
The druid makes two melee attacks.
Ice Sickle (Humanoid Form Only)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 5 (2d4) cold damage.
Maul (Beast Form Only)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Change Shape
The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid's choice). It reverts to its humanoid form when it dies. The druid's statistics are the same in each form, except where noted in this stat block.
Spellcasting (Humanoid Form Only)
The druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14; +6 to hit with spell attacks). It has the following druid spells prepared:
Spell slots: 0: spells: druidcraft, guidance, resistance; 1: slots: 4; spells: animal friendship, fog cloud, speak with animals; 2: slots: 3; spells: animal messenger, moonbeam, pass without trace; 3: slots: 3; spells: conjure animals, sleet storm, wind wall; 4: slots: 3; spells: hallucinatory terrain, ice storm; 5: slots: 1; spells: awaken