THE SHARED REFERENCE Adventurer

Monster

Frost Druid

Outside your table’s allowed sources

Official reference · IDRotF · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (hide armor)
Hit points
67 (9d8 + 27)
Speed
Walk 40 ft. (wolf form only), Burrow 5 ft. (fox form only), Climb 30 ft. (goat form only), Fly 60 ft. (owl form only)
Challenge rating
5
Alignment
Any alignment
Strength
12
Dexterity
13
Constitution
16
Intelligence
10
Wisdom
16
Charisma
9
Passive Perception
16
Saving Throws
int: +3; wis: +6
Skills
nature: +3; perception: +6; survival: +6
Senses
darkvision 60 ft. (beast form only)
Languages
Common, Druidic
Resistances
cold

Actions

Multiattack

The druid makes two melee attacks.

Ice Sickle (Humanoid Form Only)

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 5 (2d4) cold damage.

Maul (Beast Form Only)

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Change Shape

The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid's choice). It reverts to its humanoid form when it dies. The druid's statistics are the same in each form, except where noted in this stat block.

Spellcasting (Humanoid Form Only)

The druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14; +6 to hit with spell attacks). It has the following druid spells prepared:

Spell slots: 0: spells: druidcraft, guidance, resistance; 1: slots: 4; spells: animal friendship, fog cloud, speak with animals; 2: slots: 3; spells: animal messenger, moonbeam, pass without trace; 3: slots: 3; spells: conjure animals, sleet storm, wind wall; 4: slots: 3; spells: hallucinatory terrain, ice storm; 5: slots: 1; spells: awaken

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