Monster
Mountain Goat
Outside your table’s allowed sources
Official reference · IDRotF · 2014
- Creature type
- Beast
- Size
- Medium
- Armor class
- 11
- Hit points
- 13 (2d8 + 4)
- Speed
- Walk 40 ft., Climb 30 ft.
- Challenge rating
- 1/8
- Alignment
- Unaligned
- Strength
- 14
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 2
- Wisdom
- 10
- Charisma
- 5
- Passive Perception
- 10
Traits
Charge
If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.