THE SHARED REFERENCE Adventurer

Monster

Mountain Goat

Outside your table’s allowed sources

Official reference · IDRotF · 2014

Creature type
Beast
Size
Medium
Armor class
11
Hit points
13 (2d8 + 4)
Speed
Walk 40 ft., Climb 30 ft.
Challenge rating
1/8
Alignment
Unaligned
Strength
14
Dexterity
12
Constitution
14
Intelligence
2
Wisdom
10
Charisma
5
Passive Perception
10

Traits

Charge

If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Sure-Footed

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Quick preview