Monster
Ghald
Outside your table’s allowed sources
Official reference · PotA · 2014
- Creature type
- Humanoid
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 102 (12d10 + 36)
- Speed
- Walk 30 ft., Swim 50 ft.
- Challenge rating
- 7
- Alignment
- Lawful Evil
- Strength
- 19
- Dexterity
- 17
- Constitution
- 16
- Intelligence
- 14
- Wisdom
- 13
- Charisma
- 17
- Passive Perception
- 17
- Saving Throws
- dex: +6; con: +6; int: +5; wis: +4
- Skills
- insight: +4; perception: +7
- Senses
- darkvision 120 ft.
- Languages
- Common, Sahuagin
Traits
Assassinate
During its first turn, Ghald has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Ghald scores against a surprised creature is a critical hit.
Limited Amphibiousness
Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy
Ghald can magically command any shark within 120 feet of him, using a limited telepathy.
Sneak Attack
Ghald deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Ghald's that isn't incapacitated and Ghald doesn't have disadvantage on the attack roll.
Actions
Multiattack
Ghald makes three attacks, one with his bite and two with his shortswords.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) piercing damage.
Shortsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Garrote
Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or Small creature against which Ghald has advantage on the attack roll. Hit: 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target can't breathe, and Ghald has advantage on attack rolls against it.