Monster
Gibbering Mouther
Official reference · XMM · 2024
- Creature type
- Aberration
- Size
- Medium
- Armor class
- 9
- Hit points
- 52 (7d8 + 21)
- Speed
- Walk 20 ft., Swim 20 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Neutral
- Strength
- 10
- Dexterity
- 8
- Constitution
- 16
- Intelligence
- 3
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 10
- Senses
- Darkvision 60 ft.
- Condition Immunities
- prone
Traits
Aberrant Ground
The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
Gibbering
The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn:
- 1-4: The target does nothing.
- 5-6: The target takes no action or Bonus Action and uses all its movement to move in a random direction.
- 7-8: The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
Actions
Bite
Melee Attack: +2, reach 5 ft. Hit: 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.
Blinding Spittle (Recharge 5–6)
Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther's next turn.