THE SHARED REFERENCE Adventurer

Monster

Greater Star Spawn Emissary

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Aberration
Size
Huge
Armor class
15
Hit points
304 (21d12 + 168)
Speed
Walk 40 ft., Fly 40 ft. (hover)
Challenge rating
21
Alignment
Chaotic Evil
Strength
24
Dexterity
13
Constitution
26
Intelligence
27
Wisdom
22
Charisma
25
Passive Perception
23
Initiative
+8
Saving Throws
con: +15; int: +15; wis: +13; cha: +14
Skills
arcana: +22; perception: +13
Senses
Truesight 120 ft.
Languages
all; telepathy 120 ft.
Resistances
acid, force, necrotic, psychic
Condition Immunities
charmed, exhaustion, frightened

Traits

Aberrant Restoration

If destroyed, the emissary revives with all its Hit Points in 1 day in the space of a Gibbering Mouther that was within 300 feet of the emissary when the emissary was destroyed; that mouther is destroyed.

Legendary Resistance (3/Day, or 4/Day in Lair)

If the emissary fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The emissary makes two attacks, using Lashing Maw or Coagulated Nodule in any combination. It can replace one attack with Unearthly Bile if available.

Lashing Maw

Melee Attack: +14, reach 15 ft. Hit: 33 (4d12 + 7) Piercing damage plus 18 (4d8) Acid damage.

Coagulated Nodule

Ranged Attack: +15, range 120 ft. Hit: 44 (8d8 + 8) Acid damage.

Unearthly Bile (Recharge 5–6)

Dexterity Saving Throw: DC 23, each creature in a 30-foot-radius Sphere centered on a point the emissary can see within 120 feet. Failure: 54 (12d8) Acid damage, and a Gibbering Mouther appears in an unoccupied space within 30 feet of the target. The mouthers take their turn immediately after the emissary on the same Initiative count. Each mouther fights until destroyed. Success: Half damage only.

Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Forced Mutations

Charisma Saving Throw: DC 23, up to two creatures the emissary can see within 30 feet. Failure: The target has the Paralyzed condition until the end of its next turn. Success or Failure: The emissary can't take this action again until the start of its next turn.

Teleporting Lash

The emissary can teleport up to 30 feet to an unoccupied space it can see, and it makes one Lashing Maw attack.

Regional effects

The region containing a star spawn emissary's lair becomes twisted by its presence, creating the following effects:

  • Cosmic Transformation: When a creature in the lair shape-shifts to its true form, creatures in a 10- foot Emanation originating from the shape-shifter take 10 (3d6) Force damage.
  • Terrifying Topography: Terrain in the lair is transformed into a mockery of flesh with unsettling features like thick veins, lolling tongues, and pulsating orifices. Creatures of the emissary's choice within 1 mile of the lair have Disadvantage on saving throws to avoid or end the Frightened condition while in that area.

If the star spawn emissary dies or moves its lair elsewhere, these effects end immediately.

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