THE SHARED REFERENCE Adventurer

Monster

Githyanki Supreme Commander

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate armor)
Hit points
187 (22d8 + 88)
Speed
Walk 30 ft.
Challenge rating
14
Alignment
Lawful Evil
Strength
19
Dexterity
17
Constitution
18
Intelligence
16
Wisdom
16
Charisma
18
Passive Perception
18
Saving Throws
con: +9; int: +8; wis: +8
Skills
insight: +8; intimidation: +9; perception: +8
Languages
Gith

Actions

Multiattack

The githyanki makes two greatsword attacks.

Silver Greatsword

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.

Reactions

Parry

The githyanki adds 5 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Attack (2 Actions)

The githyanki makes a greatsword attack.

Command Ally

The githyanki targets one ally it can see within 30 feet of it. If the target can see or hear the githyanki, the target can make one melee weapon attack using its reaction and has advantage on the attack roll.

Teleport

The githyanki magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it. It also becomes insubstantial until the start of its next turn. While insubstantial, it can move through other creatures and objects as if they were 3. If it ends its turn inside an object, it takes 16 (3d10) force damage and is moved to the nearest unoccupied space.

Innate Spellcasting (Psionics)

The githyanki's innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3/day each: jump, levitate (self only), misty step, nondetection (self only)

1/day each: Bigby's hand, mass suggestion, plane shift, telekinesis

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