THE SHARED REFERENCE Adventurer

Monster

Glasya

Outside your table’s allowed sources

Official reference · CoA · 2014

Creature type
Fiend
Size
Medium
Armor class
21 (natural armor)
Hit points
380 (40d8 + 200)
Speed
Walk 40 ft., Fly 80 ft.
Challenge rating
25
Alignment
Lawful Evil
Strength
22
Dexterity
28
Constitution
20
Intelligence
21
Wisdom
25
Charisma
28
Passive Perception
25
Saving Throws
dex: +17; int: +13; wis: +15; cha: +17
Skills
deception: +25; intimidation: +17; perception: +15; persuasion: +17; stealth: +25; survival: +15
Senses
blindsight 60 ft., darkvision 120 ft.
Languages
Celestial, Common, Draconic, Infernal, telepathy 120 ft.
Resistances
cold, necrotic, radiant, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Immunities
fire, poison
Condition Immunities
charmed, poisoned

Traits

Charm Aura

When a creature moves to be within 120 feet of Glasya, they must succeed on a DC 23 Wisdom saving throw or have the charmed condition, treating Glasya as an ally, until they leave the aura. A creature that succeeds the saving throw is immune to this effect for 1 hour. Whenever a charmed creature takes damage, they may repeat the saving throw, ending the effect on a success.

Dominating Presence

Glasya deals an additional 13 (2d12) psychic damage when attacking a charmed creature, and her attacks don't break charms.

Fiendish Regeneration

Glasya regains 20 hit points at the start of her turn. If she takes radiant damage this trait doesn't function at the start of her next turn. Glasya dies only if she starts her turn with 0 hit points and is unable to regenerate. If Glasya is killed, her body slowly regenerates, returning to life 9 (2d8) weeks later.

Legendary Resistance (3/Day)

If Glasya fails a saving throw, she can choose to succeed instead.

Magic Resistance

Glasya has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Glasya makes four attacks using Scourge of Shadow, Necrotic Grasp, or a combination of the two. She can replace one of the attacks with Mesmerizing Gaze.

Scourge of Shadow

Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 19 (3d4 + 12) slashing damage, plus 5 (2d4) necrotic damage. This attack scores a critical on a roll of 18, 19, or 20.

Necrotic Grasp

Glasya summons necrotic hands to grope and claw at a creature she can see within 90 feet of her. The target must make a DC 25 Constitution saving throw, taking 20 (2d10 + 9) necrotic damage on a failed save, or half as much damage on a successful one.

Mesmerizing Gaze

Glasya focuses her gaze in a 60-foot cone in front of her. Each creature of her choice within the cone must make a DC 23 Charisma saving throw or have the charmed condition until the end of their next turn. While charmed, creatures automatically fail saving throws from abilities used by Glasya and move to be as close to her as possible.

Deathly Exclamation (1/Day)

Glasya targets a creature she can see within 60 feet of her. The target must make a DC 25 Constitution saving throw, taking 61 (7d8 + 30) necrotic damage on a failed save, or half as much damage on a successful one. A Humanoid killed by this ability rises at the start of Glasya's next turn as a zombie permanently under her command.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Whip

Glasya makes a Scourge of Shadow attack.

Disorient (Costs 2 Actions)

Glasya casts Confusion (30-foot-radius, spell save DC 25), but only lasting until the end of Glasya's next turn.

Call Underling (Costs 3 Actions)

Glasya summons an allied erinyes in an unoccupied space that she can see.

Regional effects

The region containing Glasya's lair is corrupted by her presence, which creates the following effect:

  • Hag's Gaze: Every hour that a good creature travels within 1 mile of the lair, a blast of fire erupts from one of the eye sockets of the lair. If the target fails a DC 23 Dexterity saving throw, they take 42 (12d6) fire damage, half on a successful save. If the creature was flying and fails the saving throw, it falls. Only one such creature is targeted each hour.

If Glasya dies, the effects fade over the course of 1d10 days.

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