THE SHARED REFERENCE Adventurer

Monster

Gloom Weaver

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Humanoid
Size
Medium
Armor class
14, 17
Hit points
104 (16d8 + 32)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Neutral
Strength
11
Dexterity
18
Constitution
14
Intelligence
15
Wisdom
12
Charisma
18
Passive Perception
11
Saving Throws
dex: +8; con: +6
Senses
darkvision 60 ft.
Languages
Common, Elvish
Immunities
necrotic
Condition Immunities
charmed, exhaustion

Traits

Burden of Time

Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver.

Fey Ancestry

The gloom weaver has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack

The gloom weaver makes two spear attacks and casts one spell that takes 1 action to cast.

Shadow Spear

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage, or 8 (1d8 + 4) piercing damage plus 26 (4d12) necrotic damage if used with two hands.

Reactions

Misty Escape (Recharges after a Short or Long Rest)

When the gloom weaver takes damage, it turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.

Innate Spellcasting

The gloom weaver's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: arcane eye, mage armor, speak with dead

1/day each: arcane gate, bane, compulsion, confusion, true seeing

Spellcasting

The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Spell slots: 0: spells: minor illusion, prestidigitation, chill touch, eldritch blast*; 5: lower: 1; slots: 3; spells: armor of Agathys, blight, darkness, dream, invisibility, fear, hypnotic pattern, major image, contact other plane, vampiric touch, witch bolt

*3 beams +4 bonus to each damage roll

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