THE SHARED REFERENCE Adventurer

Monster

Glyphic Shroomlight

Outside your table’s allowed sources

Official reference · OotA · 2014

Creature type
Humanoid
Size
Small
Armor class
10
Hit points
9 (2d8)
Speed
Walk 20 ft.
Challenge rating
1/4
Alignment
Any alignment
Strength
10
Dexterity
10
Constitution
10
Intelligence
10
Wisdom
14
Charisma
11
Passive Perception
12
Skills
medicine: +4; religion: +2
Senses
darkvision 120 ft.
Languages
any one language (usually Common), Gnomish, Terran, Undercommon

Traits

Gnome Cunning

Glyphic has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Stone Camouflage

Glyphic has advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Spellcasting

The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following cleric spells prepared:

Spell slots: 0: spells: light, sacred flame, thaumaturgy; 1: slots: 3; spells: bless, cure wounds, sanctuary

Innate Spellcasting

Glyphic's innate spellcasting ability is Intelligence (spell save DC 10). Glyphic can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

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