Monster
Glyphic Shroomlight
Outside your table’s allowed sources
Official reference · OotA · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 10
- Hit points
- 9 (2d8)
- Speed
- Walk 20 ft.
- Challenge rating
- 1/4
- Alignment
- Any alignment
- Strength
- 10
- Dexterity
- 10
- Constitution
- 10
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 11
- Passive Perception
- 12
- Skills
- medicine: +4; religion: +2
- Senses
- darkvision 120 ft.
- Languages
- any one language (usually Common), Gnomish, Terran, Undercommon
Traits
Gnome Cunning
Glyphic has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Stone Camouflage
Glyphic has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following cleric spells prepared:
Spell slots: 0: spells: light, sacred flame, thaumaturgy; 1: slots: 3; spells: bless, cure wounds, sanctuary
Innate Spellcasting
Glyphic's innate spellcasting ability is Intelligence (spell save DC 10). Glyphic can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self