Monster
Goblin Hexer
Official reference · XMM · 2024
- Creature type
- Fey
- Size
- Small
- Armor class
- 13
- Hit points
- 45 (10d6 + 10)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Neutral
- Strength
- 8
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 16
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 10
- Skills
- sleight of hand: +5; stealth: +7
- Senses
- Darkvision 60 ft.
- Languages
- Common, Goblin
Actions
Multiattack
The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.
Hex Stick
Melee Ranged Attack: +5, reach 5 ft. or range 60 ft. Hit: 12 (2d8 + 3) Psychic damage.
Reactions
Jinx
Trigger: A creature the goblin can see hits it with an attack roll. Response:Wisdom Saving Throw: DC 13, the triggering creature. Failure: The attack misses instead.
The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: Minor Illusion
1/day each: Blindness/Deafness, Faerie Fire, Grease