Monster
Golgari Shaman
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (hide armor)
- Hit points
- 88 (16d8 + 16)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Neutral Evil
- Strength
- 11
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 12
- Wisdom
- 17
- Charisma
- 16
- Passive Perception
- 13
- Saving Throws
- con: +4; wis: +6
- Skills
- arcana: +4; insight: +6; nature: +4; religion: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish
Traits
Fey Ancestry
The shaman has advantage on saving throws against being charmed, and magic can't put it to sleep.
Actions
Quarterstaff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Fungal Rot
Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage, and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.
Reactions
Feed on Death
When a creature within 30 feet of the shaman drops to 0 hit points, the shaman gains 5 (1d10) temporary hit points.
The shaman is an 8th-level Golgari spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following druid spells prepared:
Spell slots: 0: spells: poison spray, shillelagh, thorn whip; 1: slots: 4; spells: cure wounds, entangle, ray of sickness; 2: slots: 3; spells: pass without trace, ray of enfeeblement, spike growth; 3: slots: 3; spells: animate dead, dispel magic, plant growth; 4: slots: 2; spells: blight, giant insect