THE SHARED REFERENCE Adventurer

Monster

Golgari Shaman

Outside your table’s allowed sources

Official reference · GGR · 2014

Creature type
Humanoid
Size
Medium
Armor class
14 (hide armor)
Hit points
88 (16d8 + 16)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Neutral Evil
Strength
11
Dexterity
15
Constitution
12
Intelligence
12
Wisdom
17
Charisma
16
Passive Perception
13
Saving Throws
con: +4; wis: +6
Skills
arcana: +4; insight: +6; nature: +4; religion: +4
Senses
darkvision 60 ft.
Languages
Common, Elvish

Traits

Fey Ancestry

The shaman has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Quarterstaff

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

Fungal Rot

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage, and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.

Reactions

Feed on Death

When a creature within 30 feet of the shaman drops to 0 hit points, the shaman gains 5 (1d10) temporary hit points.

Spellcasting

The shaman is an 8th-level Golgari spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following druid spells prepared:

Spell slots: 0: spells: poison spray, shillelagh, thorn whip; 1: slots: 4; spells: cure wounds, entangle, ray of sickness; 2: slots: 3; spells: pass without trace, ray of enfeeblement, spike growth; 3: slots: 3; spells: animate dead, dispel magic, plant growth; 4: slots: 2; spells: blight, giant insect

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