THE SHARED REFERENCE Adventurer

Monster

Greater Death Dragon

Outside your table’s allowed sources

Official reference · DSotDQ · 2014

Creature type
Undead
Size
Huge
Armor class
16 (natural armor)
Hit points
230 (20d12 + 100)
Speed
Walk 40 ft., Fly 80 ft.
Challenge rating
14
Alignment
Chaotic Evil
Strength
23
Dexterity
10
Constitution
20
Intelligence
11
Wisdom
14
Charisma
10
Passive Perception
17
Saving Throws
dex: +5; wis: +7
Skills
perception: +7; stealth: +5
Senses
blindsight 60 ft., darkvision 120 ft.
Languages
Common, Draconic
Resistances
piercing
Immunities
necrotic, poison
Condition Immunities
exhaustion, poisoned

Traits

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Unusual Nature

The dragon doesn't require air, food, drink, or sleep.

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) necrotic damage. If the target is a Large or smaller creature, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the dragon can't bite a different target.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft. one target. Hit: 10 (1d8 + 6) slashing damage.

Cataclysmic Breath (Recharge 5–6)

The dragon exhales a wave of ghostly purple flames in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature dies if the breath reduces it to 0 hit points. Additionally, any Medium or smaller Humanoid killed by the breath's damage, as well as every corpse of such a creature within the cone, becomes a zombie (see the Monster Manual) under the dragon's control. The zombie acts on the dragon's initiative but immediately after the dragon's turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Claw

The dragon makes one Claw attack.

Cataclysmic Rush (Costs 2 Actions)

The dragon moves up to half its flying speed without provoking opportunity attacks, carrying with it any creatures it is grappling. During this move, if it enters the space of a Medium or smaller creature, that creature takes 4 (1d8) necrotic damage. A creature can take this damage only once per turn.

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