THE SHARED REFERENCE Adventurer

Monster

Green Slaad

Official reference · XMM · 2024

Creature type
Aberration
Size
Large
Armor class
16
Hit points
144 (17d10 + 51)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Chaotic Neutral
Strength
16
Dexterity
15
Constitution
16
Intelligence
11
Wisdom
8
Charisma
18
Passive Perception
12
Initiative
+5
Skills
arcana: +3; perception: +2
Senses
Blindsight 30 ft., Darkvision 60 ft.
Languages
Common, Slaad; telepathy 60 ft.
Resistances
acid, cold, fire, lightning, thunder

Traits

Magic Resistance

The slaad has Advantage on saving throws against spells and other magical effects.

Regeneration

The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack

The slaad makes three Chaos Staff attacks.

Chaos Staff

Melee Ranged Attack: +7, reach 10 ft. or range 60 ft. Hit: 8 (1d8 + 4) Force damage. Until the start of the slaad's next turn, the target has a condition determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.

Bonus actions

Shape-Shift

The slaad shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Spellcasting

The slaad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):

At will: Detect Magic, Detect Thoughts, Mage Hand

1/day each: Fireball, Invisibility (self only)

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