THE SHARED REFERENCE Adventurer

Monster

Blue Slaad

Official reference · XMM · 2024

Creature type
Aberration
Size
Large
Armor class
15
Hit points
133 (14d10 + 56)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Chaotic Neutral
Strength
20
Dexterity
15
Constitution
18
Intelligence
7
Wisdom
7
Charisma
9
Passive Perception
11
Skills
perception: +1
Senses
Darkvision 60 ft.
Languages
Slaad; telepathy 60 ft.
Resistances
acid, cold, fire, lightning, thunder

Traits

Magic Resistance

The slaad has Advantage on saving throws against spells and other magical effects.

Regeneration

The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack

The slaad makes three Mutating Claw attacks.

Mutating Claw

Melee Attack: +8, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 3 (1d6) Poison damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target is cursed. The cursed target can't regain Hit Points, and its Hit Point maximum decreases by 10 (3d6) after every 24 hours and doesn't return to normal after finishing a Long Rest. If the curse reduces the target's Hit Point maximum to 0, the curse ends, and instead of dying, the target instantly transforms into a Red Slaad or, if it can cast spells of level 3 or higher, a Green Slaad. Only a Wish spell can reverse this transformation.

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