Monster
Grottenelle Stonecutter
Outside your table’s allowed sources
Official reference · VEoR · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 12, 15
- Hit points
- 40 (9d8)
- Speed
- Walk 20 ft.
- Challenge rating
- 6
- Alignment
- Chaotic Evil
- Strength
- 9
- Dexterity
- 14
- Constitution
- 11
- Intelligence
- 17
- Wisdom
- 12
- Charisma
- 11
- Passive Perception
- 11
- Saving Throws
- int: +6; wis: +4
- Skills
- arcana: +6; history: +6
- Senses
- darkvision 120 ft.
- Languages
- any four languages, Gnomish, Terran, Undercommon
Traits
Gnome Cunning
Grottenelle has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Stone Camouflage
Grottenelle has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Grottenelle is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Grottenelle has the following wizard spells prepared:
Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation; 1: slots: 4; spells: detect magic, mage armor, magic missile, shield; 2: slots: 3; spells: misty step, suggestion; 3: slots: 3; spells: counterspell, fireball, fly; 4: slots: 3; spells: greater invisibility, ice storm; 5: slots: 1; spells: cone of cold
Innate Spellcasting
Grottenelle's innate spellcasting ability is Intelligence (spell save DC 14). Grottenelle can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self