THE SHARED REFERENCE Adventurer

Monster

Guardian Naga

Official reference · MM · 2014

Creature type
Monstrosity
Size
Large
Armor class
18 (natural armor)
Hit points
127 (15d10 + 45)
Speed
Walk 40 ft.
Challenge rating
10
Alignment
Lawful Good
Strength
19
Dexterity
18
Constitution
16
Intelligence
16
Wisdom
19
Charisma
18
Passive Perception
14
Saving Throws
dex: +8; con: +7; int: +7; wis: +8; cha: +8
Senses
darkvision 60 ft.
Languages
Celestial, Common
Immunities
poison
Condition Immunities
charmed, poisoned

Traits

Rejuvenation

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Actions

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison

Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spellcasting

The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

Spell slots: 0: spells: mending, sacred flame, thaumaturgy; 1: slots: 4; spells: command, cure wounds, shield of faith; 2: slots: 3; spells: calm emotions, hold person; 3: slots: 3; spells: bestow curse, clairvoyance; 4: slots: 3; spells: banishment, freedom of movement; 5: slots: 2; spells: flame strike, geas; 6: slots: 1; spells: true seeing

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