Monster
Guardian Naga
Official reference · MM · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 18 (natural armor)
- Hit points
- 127 (15d10 + 45)
- Speed
- Walk 40 ft.
- Challenge rating
- 10
- Alignment
- Lawful Good
- Strength
- 19
- Dexterity
- 18
- Constitution
- 16
- Intelligence
- 16
- Wisdom
- 19
- Charisma
- 18
- Passive Perception
- 14
- Saving Throws
- dex: +8; con: +7; int: +7; wis: +8; cha: +8
- Senses
- darkvision 60 ft.
- Languages
- Celestial, Common
- Immunities
- poison
- Condition Immunities
- charmed, poisoned
Traits
Rejuvenation
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Actions
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison
Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Spell slots: 0: spells: mending, sacred flame, thaumaturgy; 1: slots: 4; spells: command, cure wounds, shield of faith; 2: slots: 3; spells: calm emotions, hold person; 3: slots: 3; spells: bestow curse, clairvoyance; 4: slots: 3; spells: banishment, freedom of movement; 5: slots: 2; spells: flame strike, geas; 6: slots: 1; spells: true seeing