Monster
Half-Blue Dragon Gladiator
Outside your table’s allowed sources
Official reference · RoT · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (studded leather, shield)
- Hit points
- 112 (15d8 + 45)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Any alignment
- Strength
- 18
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 15
- Passive Perception
- 11
- Saving Throws
- str: +7; dex: +5; con: +6
- Skills
- athletics: +10; intimidation: +5
- Senses
- blindsight 10 ft., darkvision 60 ft.
- Languages
- any one language (usually Common), Draconic
- Resistances
- lightning
Traits
Brave
The half-dragon has advantage on saving throws against being frightened.
Brute
A melee weapon deals one extra die of its damage when the half-dragon hits with it (included in the attack).
Actions
Multiattack
The half-dragon makes three melee attacks or two ranged attacks.
Spear
Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Lightning Breath (Recharge 5–6)
The half-dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
Reactions
The half-dragon adds 3 to its AC against one melee attack that would hit it. To do so, the half-dragon must see the attacker and be wielding a melee weapon.