Monster
Half-Dragon
Official reference · XMM · 2024
- Creature type
- Dragon
- Size
- Medium
- Armor class
- 18
- Hit points
- 105 (14d8 + 42)
- Speed
- Walk 40 ft.
- Challenge rating
- 5
- Alignment
- Neutral
- Strength
- 19
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 15
- Charisma
- 14
- Passive Perception
- 15
- Initiative
- +5
- Saving Throws
- dex: +5; wis: +5
- Skills
- athletics: +7; perception: +5; stealth: +5
- Senses
- Blindsight 10 ft., Darkvision 60 ft.
- Languages
- Common, Draconic
- Resistances
- special: Damage type chosen for the Draconic Origin trait below
Traits
Draconic Origin
The half-dragon is related to a type of dragon associated with one of the following damage types (DM's choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.
Actions
Multiattack
The half-dragon makes two Claw attacks.
Claw
Melee Attack: +7, reach 10 ft. Hit: 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.
Dragon's Breath (Recharge 5–6)
Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.
Bonus actions
Leap
The half-dragon jumps up to 30 feet by spending 10 feet of movement.