THE SHARED REFERENCE Adventurer

Monster

Half-Green Dragon Assassin

Outside your table’s allowed sources

Official reference · RoT · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (studded leather)
Hit points
78 (12d8 + 24)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Lawful NX Chaotic NY Evil
Strength
11
Dexterity
16
Constitution
14
Intelligence
13
Wisdom
11
Charisma
10
Passive Perception
13
Saving Throws
dex: +6; int: +4
Skills
acrobatics: +6; deception: +3; perception: +3; stealth: +9
Senses
blindsight 10 ft., darkvision 60 ft.
Languages
Thieves' cant plus any two languages, Draconic
Resistances
poison

Traits

Assassinate

During its first turn, the half-dragon has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the half-dragon scores against a surprised creature is a critical hit.

Evasion

If the half-dragon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the half-dragon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn)

The half-dragon deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the half-dragon that isn't incapacitated and the half-dragon doesn't have disadvantage on the attack roll.

Actions

Multiattack

The half-dragon makes two shortsword attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Poison Breath (Recharge 5–6)

The half-dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

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