THE SHARED REFERENCE Adventurer

Monster

Half-Red Dragon Gladiator

Outside your table’s allowed sources

Official reference · RoT · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (studded leather, shield)
Hit points
112 (15d8 + 45)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Any alignment
Strength
18
Dexterity
15
Constitution
16
Intelligence
10
Wisdom
12
Charisma
15
Passive Perception
11
Saving Throws
str: +7; dex: +5; con: +6
Skills
athletics: +10; intimidation: +5
Senses
blindsight 10 ft., darkvision 60 ft.
Languages
any one language (usually Common), Draconic
Resistances
fire

Traits

Brave

The half-dragon has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when the half-dragon hits with it (included in the attack).

Actions

Multiattack

The half-dragon makes three melee attacks or two ranged attacks.

Spear

Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Fire Breath (Recharge 5–6)

The half-dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Parry

The half-dragon adds 3 to its AC against one melee attack that would hit it. To do so, the half-dragon must see the attacker and be wielding a melee weapon.

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