THE SHARED REFERENCE Adventurer

Monster

Harmonium Captain

Outside your table’s allowed sources

Official reference · MPP · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
20 (plate armor, shield)
Hit points
110 (17d8 + 34)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Any alignment
Strength
19
Dexterity
10
Constitution
14
Intelligence
12
Wisdom
16
Charisma
16
Passive Perception
16
Saving Throws
str: +7; wis: +6
Skills
perception: +6
Languages
Common plus one more language
Condition Immunities
charmed, frightened

Traits

Aura of Command

Allies within 30 feet of the captain are immune to the charmed and frightened conditions. This aura is suppressed while the captain has the incapacitated condition.

Actions

Multiattack

The captain makes three Harmonium Blade attacks. The captain can also use Dictate if available.

Harmonium Blade

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 10 (3d6) lightning damage.

Dictate (Recharge 5–6)

The captain verbally commands up to three creatures it can see within 60 feet of itself. This magical command must be to undertake an action or to refrain from taking actions (for example, "Throw down your weapons").

A target must succeed on a DC 14 Wisdom saving throw or have the charmed condition for 1 minute, during which time it follows the captain's command. The effect ends early if the target takes damage or if it successfully completes the command. A target automatically succeeds on its saving throw if the command is directly harmful to itself, such as commanding it to walk into fire.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.

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