Monster
Headless Body
Outside your table’s allowed sources
Official reference · KftGV · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 52 (8d8 + 16)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Any alignment
- Strength
- 16
- Dexterity
- 11
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 11
- Charisma
- 15
- Passive Perception
- 10
- Saving Throws
- con: +4; wis: +2
- Senses
- blindsight 30 ft. (blind beyond this radius)
- Languages
- any one language (usually Common)
Traits
Brave
The headless body has advantage on saving throws against being frightened.
Actions
Multiattack
The headless body makes two melee attacks.
Greatsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest)
For 1 minute, the headless body can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the headless body. A creature can benefit from only one Leadership die at a time. This effect ends if the headless body is incapacitated.
Reactions
The headless body adds 2 to its AC against one melee attack that would hit it. To do so, the headless body must see the attacker and be wielding a melee weapon.