Monster
Hobgoblin Captain
Official reference · MM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17 (half plate armor)
- Hit points
- 39 (6d8 + 12)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Lawful Evil
- Strength
- 15
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 12
- Wisdom
- 10
- Charisma
- 13
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin
Traits
Martial Advantage
Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
Multiattack
The hobgoblin makes two greatsword attacks.
Greatsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Javelin
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Leadership (Recharges after a Short or Long Rest)
For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.