THE SHARED REFERENCE Adventurer

Monster

Incarnation of Vibrance

Outside your table’s allowed sources

Official reference · LFL · 2014

Creature type
Fey
Size
Huge
Armor class
14
Hit points
230 (20d12 + 100)
Speed
Walk 40 ft.
Challenge rating
10
Alignment
Neutral
Strength
20
Dexterity
17
Constitution
20
Intelligence
10
Wisdom
16
Charisma
21
Passive Perception
13
Initiative
+7
Saving Throws
con: +9; cha: +9
Senses
Darkvision 60 ft.
Languages
Sylvan; telepathy 120 ft.
Resistances
radiant
Condition Immunities
blinded, charmed, deafened, frightened

Traits

Magic Resistance

The incarnation has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.

Vine

Melee Attack: +9, reach 20 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is the incarnation's size or smaller, it has the Grappled condition (escape DC 15) from one of two vines.

Radiant Blast

Constitution Saving Throw: DC 17, each creature of the incarnation's choice in a 20-foot Emanation originating from the incarnation. Failure: The creature takes 14 (2d8 + 5) Radiant damage. Success: Half damage.

Bonus actions

Shape-Shift

The incarnation changes its size to Medium, Large, or Huge.

Teleport

The incarnation teleports up to 60 feet to an unoccupied space it can see. The incarnation can't teleport while it has a creature Grappled.

Spellcasting

The incarnation casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability:

At will: Daylight, Druidcraft, Plant Growth

1/day: Blindness/Deafness

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