THE SHARED REFERENCE Adventurer

Monster

Isolde

Outside your table’s allowed sources

Official reference · VRGR · 2014

Creature type
Fey
Size
Medium
Armor class
19 (scale mail)
Hit points
82 (11d8 + 33)
Speed
Walk 30 ft., Fly 60 ft.
Challenge rating
5
Alignment
Lawful NX Chaotic Evil
Strength
18
Dexterity
18
Constitution
16
Intelligence
14
Wisdom
12
Charisma
16
Passive Perception
14
Saving Throws
str: +7; con: +6; int: +5; cha: +6
Skills
deception: +6; intimidation: +6; perception: +4; stealth: +7
Senses
darkvision 60 ft.
Languages
Abyssal, Common, Infernal
Resistances
cold, fire, lightning, poison, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True

Traits

Fiendish Blessing

The AC of Isolde includes her Charisma bonus.

Magic Resistance Aura

While holding Nepenthe, Isolde creates an aura in a 10-foot radius around her. While this aura is active, Isolde and all creatures friendly to her in the aura have advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Isolde makes two melee attacks or uses its Fire Ray twice.

Nepenthe

Melee Weapon Attack: +10 to hit, reach 5 ft.., one target. Hit: 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used with two hands to make a melee attack. If the target is a fiend or an undead, it takes an extra 11 (2d10) radiant damage.

Fire Ray

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.

Fiendish Charm

One humanoid Isolde can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys Isolde's spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to Isolde's Fiendish Charm for the next 24 hours.

Innate Spellcasting

Isolde's spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following spells, requiring no material components:

1/day: plane shift (self only)

3/day each: alter self, command, detect magic

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