Monster
Istrid Horn
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 117 (18d8 + 36)
- Speed
- Walk 25 ft.
- Challenge rating
- 8
- Alignment
- Lawful Evil
- Strength
- 12
- Dexterity
- 10
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 17
- Charisma
- 13
- Passive Perception
- 13
- Saving Throws
- con: +5; wis: +6
- Skills
- intimidation: +4; religion: +3
- Senses
- darkvision 60 ft.
- Languages
- Common, Dwarvish
- Resistances
- poison
Traits
Dwarven Resilience
Istrid has advantage on saving throws against being poisoned.
Actions
Multiattack
Istrid makes two melee attacks.
Maul
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.
Treasure Sense (3/Day)
Istrid magically pinpoints precious metals and stones, such as coins and gems, within 60 feet of her.
Istrid is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks) She has the following cleric spells prepared:
Spell slots: 0: spells: light, mending, sacred flame, spare the dying; 1: slots: 4; spells: divine favor, guiding bolt, healing word, shield of faith; 2: slots: 3; spells: lesser restoration, magic weapon, hold person, silence, spiritual weapon; 3: slots: 3; spells: beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk; 4: slots: 3; spells: banishment, freedom of movement, guardian of faith, stoneskin; 5: slots: 1; spells: flame strike, mass cure wounds, hold monster