THE SHARED REFERENCE Adventurer

Monster

Istrid Horn

Outside your table’s allowed sources

Official reference · WDH · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate armor)
Hit points
117 (18d8 + 36)
Speed
Walk 25 ft.
Challenge rating
8
Alignment
Lawful Evil
Strength
12
Dexterity
10
Constitution
14
Intelligence
11
Wisdom
17
Charisma
13
Passive Perception
13
Saving Throws
con: +5; wis: +6
Skills
intimidation: +4; religion: +3
Senses
darkvision 60 ft.
Languages
Common, Dwarvish
Resistances
poison

Traits

Dwarven Resilience

Istrid has advantage on saving throws against being poisoned.

Actions

Multiattack

Istrid makes two melee attacks.

Maul

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.

Treasure Sense (3/Day)

Istrid magically pinpoints precious metals and stones, such as coins and gems, within 60 feet of her.

Spellcasting

Istrid is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks) She has the following cleric spells prepared:

Spell slots: 0: spells: light, mending, sacred flame, spare the dying; 1: slots: 4; spells: divine favor, guiding bolt, healing word, shield of faith; 2: slots: 3; spells: lesser restoration, magic weapon, hold person, silence, spiritual weapon; 3: slots: 3; spells: beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk; 4: slots: 3; spells: banishment, freedom of movement, guardian of faith, stoneskin; 5: slots: 1; spells: flame strike, mass cure wounds, hold monster

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