Monster
Jarad Vod Savo
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 17 (natural armor)
- Hit points
- 180 (24d8 + 72)
- Speed
- Walk 30 ft.
- Challenge rating
- 22
- Alignment
- Neutral Evil
- Strength
- 14
- Dexterity
- 16
- Constitution
- 16
- Intelligence
- 20
- Wisdom
- 16
- Charisma
- 15
- Passive Perception
- 20
- Saving Throws
- con: +10; int: +12; wis: +10
- Skills
- arcana: +12; insight: +10; perception: +10
- Senses
- darkvision 120 ft.
- Languages
- Common, Elvish, Kraul
- Resistances
- necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
Traits
Legendary Resistance (3/Day)
If Jarad fails a saving throw, he can choose to succeed instead.
Jarad has advantage on saving throws against spells and other magical effects.
Regeneration
Jarad regains 25 hit points at the start of his turn. If he takes fire or radiant damage, this trait doesn't function at the start of his next turn. He dies only if he starts its turn with 0 hit points and doesn't regenerate.
Spore Infusion
Jarad is surrounded by a cloud of spores. As a bonus action, he can cause the spores to deal 11 (2d10) poison damage to a creature he can see within 10 feet of him.
Turn Resistance
Jarad has advantage on saving throws against any effect that turns undead.
Undead Fortitude
If damage reduces Jarad to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, he drops to 1 hit point instead.
Actions
Multiattack
Jarad makes two attacks: one with his Noxious Touch and one with his Staff of Svogthir. He can cast a spell with a casting time of 1 action in place of one of these attacks.
Noxious Touch
Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 28 (8d6) poison damage, and the target must succeed on a DC 20 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Staff of Svogthir
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) poison damage and 13 (3d8) necrotic damage.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Jarad casts one of his cantrips.
Noxious Touch (Costs 2 Actions)
Jarad uses Noxious Touch.
Disrupt Life (Costs 3 Actions)
Each creature within 30 feet of Jarad must make a DC 20 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.
Jarad is a 14th-level Golgari spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Jarad has the following wizard spells prepared:
Spell slots: 0: spells: acid splash, chill touch, mage hand, poison spray, prestidigitation; 1: slots: 4; spells: entangle, ray of sickness, sleep; 2: slots: 3; spells: Melf's acid arrow, ray of enfeeblement, spider climb, web; 3: slots: 3; spells: animate dead, plant growth, vampiric touch; 4: slots: 3; spells: blight, giant insect, grasping vine; 5: slots: 2; spells: cloudkill, insect plague; 6: slots: 1; spells: circle of death, create undead; 7: slots: 1; spells: finger of death, forcecage