THE SHARED REFERENCE Adventurer

Monster

Koh Tam

Outside your table’s allowed sources

Official reference · CoA · 2014

Creature type
Humanoid
Size
Medium
Armor class
17 (breastplate, shield)
Hit points
143 (22d8 + 44)
Speed
Walk 30 ft.
Challenge rating
10
Alignment
Lawful Neutral
Strength
16
Dexterity
12
Constitution
15
Intelligence
19
Wisdom
20
Charisma
15
Passive Perception
15
Saving Throws
wis: +9; cha: +6
Skills
arcana: +8; history: +8; insight: +9; religion: +8
Senses
darkvision 120 ft.
Languages
Abyssal, Celestial, Common, Infernal

Actions

Arbiter's Touch

Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) radiant damage.

Judgement

Koh Tam judges a creature within 60 feet of him. The target must succeed on a DC 17 Wisdom saving throw or take 50 (10d8 + 5) radiant damage. If the target had fewer hit points than their maximum prior to this attack, the creature takes 70 (10d12 + 5) radiant damage instead.

Arbiter's Light (Recharge 4–6)

Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 70 (10d12 + 5) radiant damage, and the target has the blinded condition until the start of Koh Tam's next turn.

Spellcasting

Koh Tam casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):

At will: False Life, Gentle Repose, Lesser Restoration, Protection from Evil and Good, Speak with Dead

1/day each: Antilife Shell, Blight, Death Ward, Dispel Evil and Good, Greater Restoration, Raise Dead, Regenerate, Revivify, Spiritual Weapon

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