THE SHARED REFERENCE Adventurer

Monster

Kopoha

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Official reference · ToFW · 2014

Creature type
Celestial
Size
Huge
Armor class
22 (natural armor)
Hit points
313 (19d12 + 190)
Speed
Walk 50 ft., Fly 50 ft., Swim 50 ft.
Challenge rating
23
Alignment
Chaotic Good
Strength
30
Dexterity
21
Constitution
30
Intelligence
21
Wisdom
22
Charisma
27
Passive Perception
16
Saving Throws
str: +17; int: +12; wis: +13; cha: +15
Skills
insight: +13; persuasion: +15
Senses
truesight 120 ft.
Languages
all
Immunities
immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True

Traits

Legendary Resistance (3/Day)

If Kopoha fails a saving throw, it can choose to succeed instead.

Magic Resistance

Kopoha has advantage on saving throws against spells and other magical effects.

Magic Weapons

Kopoha's weapon attacks are magical.

Actions

Bolt

Ranged Spell Attack: +15 to hit, range 600 ft., one target. Hit: 24 (7d6) damage of one of the following types (empyrean's choice): acid, cold, fire, force, lightning, radiant, or thunder.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Attack

Kopoha makes one attack.

Bolster

Kopoha bolsters all nonhostile creatures within 120 feet of it until the end of its next turn. Bolstered creatures can't be charmed or frightened, and they gain advantage on ability checks and saving throws until the end of Kopoha's next turn.

Trembling Strike (Costs 2 Actions)

Kopoha strikes the ground with its maul, triggering an earth tremor. All other creatures on the ground within 60 feet of Kopoha must succeed on a DC 25 Strength saving throw or be knocked prone.

Innate Spellcasting

Kopoha's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: greater restoration, pass without trace, water breathing, water walk

1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)

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