THE SHARED REFERENCE Adventurer

Spell

Earth Tremor

Official reference · XGE · 2014

Level
1
School
Evocation
Cast
1 action
Range
10 feet
Components
V, S
Duration
Instantaneous
Concentration
no
Ritual
no

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes 3 until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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