Spell
Earth Tremor
Official reference · XGE · 2014
- Level
- 1
- School
- Evocation
- Cast
- 1 action
- Range
- 10 feet
- Components
- V, S
- Duration
- Instantaneous
- Concentration
- no
- Ritual
- no
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes 3 until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.