THE SHARED REFERENCE Adventurer

Monster

Kraken Priest

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
10
Hit points
75 (10d8 + 30)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
5
Alignment
Lawful NX Chaotic Evil
Strength
12
Dexterity
10
Constitution
16
Intelligence
10
Wisdom
15
Charisma
14
Passive Perception
15
Skills
perception: +5
Languages
any two languages
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True

Traits

Amphibious

The priest can breathe air and water.

Actions

Thunderous Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.

Voice of the Kraken (Recharges after a Short or Long Rest)

A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Innate Spellcasting

The priest's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: command, create or destroy water

3/day each: control water, darkness, water breathing, water walk

1/day each: call lightning, Evard's black tentacles

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