THE SHARED REFERENCE Adventurer

Monster

Left Hand of Manshoon

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Undead
Size
Tiny
Armor class
12, 15
Hit points
63 (18d4 + 18)
Speed
Walk 30 ft., Fly 30 ft. (hover)
Challenge rating
12
Alignment
Unaligned
Strength
10
Dexterity
14
Constitution
12
Intelligence
20
Wisdom
15
Charisma
16
Passive Perception
12
Saving Throws
int: +9; wis: +6
Skills
arcana: +13; history: +13
Senses
blindsight 60 ft. (blind beyond this radius)
Languages
any six languages
Resistances
special: damage from spells, resist: bludgeoning, piercing, slashing; note: (from stoneskin); cond: True; preNote: nonmagical
Condition Immunities
blinded, deafened

Traits

Magic Resistance

The hand has advantage on saving throws against spells and other magical effects.

Actions

Dagger

Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

The hand is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The hand can cast disguise self and invisibility at will and has the following wizard spells prepared:

At will: disguise self, invisibility

Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation, shocking grasp; 1: slots: 4; spells: detect magic, identify, mage armor, magic missile; 2: slots: 3; spells: detect thoughts, mirror image, misty step; 3: slots: 3; spells: counterspell, fly, lightning bolt; 4: slots: 3; spells: blight, fire shield, stoneskin; 5: slots: 3; spells: cone of cold, scrying, wall of force; 6: slots: 1; spells: globe of invulnerability; 7: slots: 1; spells: teleport; 8: slots: 1; spells: mind blank*; 9: slots: 1; spells: time stop

*The hand casts these spells on itself before combat.

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