THE SHARED REFERENCE Adventurer

Monster

Lesser Mummy Lord

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Official reference · TftYP · 2014

Creature type
Undead
Size
Medium
Armor class
17 (natural armor)
Hit points
97 (13d8 + 39)
Speed
Walk 20 ft.
Challenge rating
15
Alignment
Lawful Evil
Strength
18
Dexterity
10
Constitution
17
Intelligence
11
Wisdom
18
Charisma
16
Passive Perception
14
Saving Throws
con: +8; int: +5; wis: +9; cha: +8
Skills
history: +5; religion: +5
Senses
darkvision 60 ft.
Languages
the languages it knew in life
Resistances
fire
Immunities
necrotic, poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Traits

Magic Resistance

The mummy lord has advantage on saving throws against spells and other magical effects.

Rejuvenation

A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

Special Equipment

The mummy wears a ring of fire resistance.

Actions

Multiattack

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare

The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

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