THE SHARED REFERENCE Adventurer

Monster

Mummy Lord

Official reference · XMM · 2024

Creature type
Undead
Size
Small/Medium
Armor class
17
Hit points
187 (25d8 + 75)
Speed
Walk 30 ft.
Challenge rating
15
Alignment
Lawful Evil
Strength
18
Dexterity
10
Constitution
17
Intelligence
11
Wisdom
19
Charisma
16
Passive Perception
19
Initiative
+10
Saving Throws
int: +5; wis: +9
Skills
history: +5; perception: +9; religion: +5
Senses
Truesight 60 ft.
Languages
Common plus three other languages
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Vulnerabilities
fire

Traits

Legendary Resistance (3/Day, or 4/Day in Lair)

If the mummy fails a saving throw, it can choose to succeed instead.

Magic Resistance

The mummy has Advantage on saving throws against spells and other magical effects.

Undead Restoration

If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy's lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

Actions

Multiattack

The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.

Rotting Fist

Melee Attack: +9, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Channel Negative Energy

Ranged Attack: +9, range 60 ft. Hit: 25 (6d6 + 4) Necrotic damage.

Dreadful Glare

Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 (6d6 + 4) Psychic damage, and the target has the Paralyzed condition until the end of the mummy's next turn.

Reactions

Whirlwind of Sand

Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy's next turn.

Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Glare

The mummy uses Dreadful Glare. The mummy can't take this action again until the start of its next turn.

Necrotic Strike

The mummy makes one Rotting Fist or Channel Negative Energy attack.

Spellcasting

The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):

At will: Dispel Magic, Thaumaturgy

1/day each: Animate Dead, Harm, Insect Plague (level 7 version)

Dread Command

The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can't take this action again until the start of its next turn.

Regional effects

The region containing a mummy lord's lair is warped by its presence, creating the following effects:

If the mummy lord is destroyed or moves its lair elsewhere, these effects end immediately. The effects resume if the mummy lord gains a new body (see its Undead Restoration trait).

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