THE SHARED REFERENCE Adventurer

Monster

Lesser Star Spawn Emissary

Outside your table’s allowed sources

Official reference · VRGR · 2014

Creature type
Aberration
Size
Medium
Armor class
19 (natural armor)
Hit points
241 (21d8 + 147)
Speed
Walk 40 ft., Fly 40 ft. (hover)
Challenge rating
19
Strength
21
Dexterity
18
Constitution
24
Intelligence
25
Wisdom
20
Charisma
23
Passive Perception
21
Saving Throws
int: +13; wis: +11; cha: +12
Skills
arcana: +19; deception: +18; perception: +11
Senses
truesight 120 ft.
Languages
all, telepathy 1,000 ft.
Resistances
acid, force, necrotic, psychic
Condition Immunities
charmed, frightened

Traits

Aberrant Rejuvenation

When the emissary drops to 0 hit points, its body melts away. A greater star spawn emissary instantly appears in an unoccupied space within 60 feet of where the lesser emissary disappeared. The greater emissary uses the lesser emissary's initiative count.

Legendary Resistance (3/Day)

If the emissary fails a saving throw, it can choose to succeed instead.

Unusual Nature

The emissary doesn't require air, food, drink, or sleep.

Actions

Multiattack

The emissary makes three attacks.

Lashing Maw

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 13 (3d8) acid damage.

Psychic Orb

Ranged Spell Attack: +13 to hit, range 120 ft., one creature. Hit: 18 (2d10 + 7) psychic damage.

Change Shape

The emissary polymorphs into a Small or Medium creature of its choice or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Psychic Orb

The emissary makes a Psychic Orb attack.

Teleportation Maw (Costs 2 Actions)

The emissary teleports to an unoccupied space it can see within 30 feet of it and can make a Lashing Maw attack.

Psychic Lash (Costs 3 Actions)

The emissary targets a creature it can see within 30 feet of it and psychically lashes at that creature's mind. The target must succeed on a DC 21 Wisdom saving throw or take 36 (8d8) psychic damage and be stunned until the start of its next turn.

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