THE SHARED REFERENCE Adventurer

Monster

Lizardfolk Subchief

Outside your table’s allowed sources

Official reference · GoS · 2014

Creature type
Humanoid
Size
Medium
Armor class
14 (natural armor)
Hit points
52 (8d8 + 16)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
3
Alignment
Neutral
Strength
14
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
16
Charisma
12
Passive Perception
15
Saving Throws
wis: +5
Skills
athletics: +4; perception: +5; survival: +5
Languages
Draconic

Traits

Hold Breath

The subchief can hold its breath for 15 minutes.

Actions

Tooth Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Jaws of Semuanya (Recharge 5–6)

The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see within 60 feet of it. The target must make a DC 13 Dexterity saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also frightened until the end of its next turn.

Spellcasting

The subchief is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:

Spell slots: 0: spells: light, sacred flame, spare the dying, thaumaturgy; 1: slots: 4; spells: command, guiding bolt, purify food and drink; 2: slots: 3; spells: hold person, lesser restoration, silence; 3: slots: 2; spells: bestow curse, dispel magic

Quick preview