Monster
Lizardfolk Subchief
Outside your table’s allowed sources
Official reference · GoS · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 52 (8d8 + 16)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral
- Strength
- 14
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 16
- Charisma
- 12
- Passive Perception
- 15
- Saving Throws
- wis: +5
- Skills
- athletics: +4; perception: +5; survival: +5
- Languages
- Draconic
Traits
Hold Breath
The subchief can hold its breath for 15 minutes.
Actions
Tooth Dagger
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Jaws of Semuanya (Recharge 5–6)
The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see within 60 feet of it. The target must make a DC 13 Dexterity saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also frightened until the end of its next turn.
The subchief is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:
Spell slots: 0: spells: light, sacred flame, spare the dying, thaumaturgy; 1: slots: 4; spells: command, guiding bolt, purify food and drink; 2: slots: 3; spells: hold person, lesser restoration, silence; 3: slots: 2; spells: bestow curse, dispel magic