THE SHARED REFERENCE Adventurer

Monster

Lord Soth of Sithicus

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Official reference · RHW · 2014

Creature type
Undead
Size
Medium
Armor class
18
Hit points
228 (24d8 + 120)
Speed
Walk 30 ft.
Challenge rating
19
Alignment
Lawful Evil
Strength
22
Dexterity
11
Constitution
20
Intelligence
12
Wisdom
16
Charisma
20
Passive Perception
13
Initiative
+6
Saving Throws
dex: +6; wis: +9; cha: +11
Senses
Darkvision 120 ft.
Languages
Common, Infernal
Immunities
necrotic, poison
Condition Immunities
exhaustion, frightened, poisoned

Traits

Darklord Restoration

If Lord Soth dies, he revives with all his Hit Points in 1d10 weeks somewhere in Sithicus.

Legendary Resistance (3/Day, or 4/Day in Domain)

If Lord Soth fails a saving throw, he can choose to succeed instead.

Magic Resistance

Lord Soth has Advantage on saving throws against spells and other magical effects.

Marshal Undead

Undead creatures of Lord Soth's choice (excluding himself) in a 60-foot Emanation originating from him have Advantage on attack rolls and saving throws. Lord Soth can't use this trait if he has the Incapacitated condition.

Actions

Multiattack

Lord Soth makes three Forsaken Brand attacks.

Forsaken Brand

Melee Attack: +12, reach 5 ft. Hit: 10 (1d8 + 6) Slashing damage plus 13 (3d8) Necrotic damage.

Cataclysmic Fire (Recharge 5–6)

Dexterity Saving Throw: DC 19, each creature in a 20-foot-radius Sphere centered on a point Lord Soth can see within 120 feet. Failure: 24 (7d6) Fire damage plus 24 (7d6) Necrotic damage. Success: Half damage.

Face of Death (1/Day)

Charisma Saving Throw: DC 19, each creature in a 60-foot Emanation originating from Lord Soth. Failure: 22 (4d10) Psychic damage, and the creature has the Frightened condition. Success: Half damage only. Success or Failure: If this damage reduces the target to 0 Hit Points, the target dies.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Punish

Lord Soth moves up to half his Speed, and he makes one Forsaken Brand attack.

Soth's Command

Lord Soth casts Command (level 3 version), using the same spellcasting ability as Commanding Magic. Lord Soth can't take this action again until the start of his next turn.

Commanding Magic (3/Day)

Lord Soth casts Dispel Magic, Hold Person, or Banishment (level 5 version), using Charisma as the spellcasting ability (spell save DC 19).

3/day: Dispel Magic, Hold Person, Banishment (level 5 version)

Regional effects

Sithicus is altered by Lord Soth's presence, creating the following effects:

  • Closing the Borders: While in his domain, Lord Soth can close or open the borders to Sithicus. While the borders are closed, purple flames fill the Mists surrounding Sithicus. A creature that enters the Mists for the first time on a turn or starts its turn there takes 5 (1d10) Fire damage plus 5 (1d10) Necrotic damage.
  • Fearless Soldiers: Undead allies of Lord Soth have Immunity to the Frightened condition.
  • Guilt of Sithicus: Few sleep soundly in Sithicus. Whenever a creature other than Lord Soth and his allies finishes a Long Rest in the domain, the creature must succeed on a DC 10 Constitution saving throw or gain 1 Exhaustion level.

If Lord Soth dies, these effects end immediately.

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