THE SHARED REFERENCE Adventurer

Monster

Madam Eva

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Official reference · CoS · 2014

Creature type
Humanoid
Size
Medium
Armor class
10
Hit points
88 (16d8 + 16)
Speed
Walk 20 ft.
Challenge rating
10
Alignment
Chaotic Neutral
Strength
8
Dexterity
11
Constitution
12
Intelligence
17
Wisdom
20
Charisma
18
Passive Perception
19
Saving Throws
con: +5
Skills
arcana: +7; deception: +8; insight: +13; intimidation: +8; perception: +9; religion: +7
Languages
Abyssal, Common, Elvish, Infernal

Actions

Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Curse (Recharges after a Long Rest)

Madam Eva targets one creature that she can see within 30 feet of her. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Madam Eva takes 5d6 psychic damage.

Evil Eye (Recharges after a Short or Long Rest)

Madam Eva targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 17), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.

Spellcasting

Madam Eva is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Madam Eva has the following cleric spells prepared:

Spell slots: 0: spells: light, mending, sacred flame, thaumaturgy; 1: slots: 4; spells: bane, command, detect evil and good, protection from evil and good; 2: slots: 3; spells: lesser restoration, protection from poison, spiritual weapon; 3: slots: 3; spells: create food and water, speak with dead, spirit guardians; 4: slots: 3; spells: divination, freedom of movement, guardian of faith; 5: slots: 2; spells: greater restoration, raise dead; 6: slots: 1; spells: find the path, harm, true seeing; 7: slots: 1; spells: fire storm, regenerate; 8: slots: 1; spells: earthquake

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