THE SHARED REFERENCE Adventurer

Monster

Mercion

Outside your table’s allowed sources

Official reference · WBtW · 2014

Creature type
Humanoid
Size
Medium
Armor class
19 (plate armor)
Hit points
31 (9d8 - 9)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Lawful Good
Strength
15
Dexterity
10
Constitution
9
Intelligence
12
Wisdom
17
Charisma
17
Passive Perception
13
Saving Throws
wis: +5; cha: +5
Skills
insight: +5; medicine: +5
Languages
Common, Dwarvish

Traits

Special Equipment

Mercion wields a +1 quarterstaff.

Actions

Multiattack

Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a use of Spellcasting.

Divine Radiance

Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) radiant damage.

+1 Quarterstaff

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage when used with two hands.

Radiant Fire (Recharge 5–6)

Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

Spellcasting

Mercion casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: light, spare the dying

1/day: death ward

2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify

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