Monster
Mercion
Outside your table’s allowed sources
Official reference · WBtW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 19 (plate armor)
- Hit points
- 31 (9d8 - 9)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Lawful Good
- Strength
- 15
- Dexterity
- 10
- Constitution
- 9
- Intelligence
- 12
- Wisdom
- 17
- Charisma
- 17
- Passive Perception
- 13
- Saving Throws
- wis: +5; cha: +5
- Skills
- insight: +5; medicine: +5
- Languages
- Common, Dwarvish
Traits
Special Equipment
Mercion wields a +1 quarterstaff.
Actions
Multiattack
Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a use of Spellcasting.
Divine Radiance
Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) radiant damage.
+1 Quarterstaff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage when used with two hands.
Radiant Fire (Recharge 5–6)
Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
Mercion casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: light, spare the dying
1/day: death ward
2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify